using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;

public class BVHMap
{
    public Dictionary<string, int> maps = new Dictionary<string, int>();

    public void init_map()
    {
        using (StreamReader sr = new StreamReader(@"E:\Zewan\T2A\Project\Unity\Assets\BoneMaps.txt"))
        {
            string line;
            while((line = sr.ReadLine()) != null)
            {
                string[] words = line.Split(' ');
                maps.Add(words[0], Int32.Parse(words[2]));
            }
            
        }
    }
}